Emotional symbologies, realism and the next hardware generation

Recently I re-consumed Final Fantasy VII, released in 1997.One thing that threw me off at first was the gestures. The characters all use comically exaggerated gestures that always seem a little off: Cloud’s response to everything is shrugging, while shaking seems to denote almost anything from fear to laughter to anger. But I couldn’t recall being bothered by this during my first run-through fourteen years ago, and I realized that we used to have this whole symbolic gestural language for conveying emotion back in the ultra-low polygon count days. The gestures didn’t necessarily depict real-world body language, but had their own unique symbology that could be deciphered by consumers in order to understand character emotion. It’s impressive, actually; each of the characters has their own distinguishing gestures linked to their personalities, and the game is able to convey a fairly wide range of emotion even though the only facial movement available is blinking.

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